RULES

Game Rules


Objective

You are brokers in the fast and exciting Spoon Market! Buy low and sell high, and get to 300 Kibbles first to win.

What’s in the Box

  • The board

  • 1 die

  • 4 Broker pieces

  • 1 deck of Spoon Certificates

  • 1 deck of Market Cards

  • 1 deck of Catnip Cards

  • 4 Tower Deeds

  • 20 Tower Kibbles

  • 30 Market Kibbles

  • Kibble Bills

  • A multiplication chart (for the math-averse)

Game Basics

Broker - Each player is a Broker.


Kibbles - Kibbles are money, money is Kibbles. Kibbles are represented three ways in the game:

1) Kibble Bills - the paper money you hold in your hand, each worth the number denoted.


2) Market Kibbles - Kibbles you use to note how much each Company is worth at any time, in the form of black blocks. Each block represents 1 Kibble.

3) Tower Kibbles - Kibbles you only use to note added value of Towers, to place directly on Deeds you own. Each red block represents 10 Kibbles.


Spoons - Spoons are like stocks of a company. Each Company in the game is made up of 21 Spoons, and the value of each Spoon can be a lot or even zero, based on how many Kibbles the Company is worth at that time.


Companies - There are four Companies in the game:

Samseung Electronics is a large, well-known electronics company. It is known to be a more stable company and each Spoon is worth 5 Kibbles in the beginning of the game.

Cat Spade sells high end luxury goods. It is a stable company worth 5 Kibbles in the beginning of the game.

KiBumble is a hot new dating app that just went public! It starts with 10 Kibbles per Spoon but be careful--it can be very volatile!

Yuj, Inc. is a lifestyle company, and we don’t know how to be any more specific about that. Its value can go up and down very quickly, but it starts out with 10 Kibbles per Spoon.


Spoon Certificates - There are 6 Spoon Certificates for each Company, valued 1-6 Spoons. The value of each Certificate is the number on the Certificate times the number of Kibbles that Company is worth. For example, Samseung Electronics starts the game with 5 Kibbles per Spoon. The “1 Spoon” Certificate is worth 5 Kibbles, “2 Spoons” is worth 10, and so on. But later on, if Samseung Electronics is worth 6 Kibbles per Spoon, that same “1 Spoon” Certificate would be worth 6 Kibbles, “2 Spoons” 12 Kibbles, and so forth.


Spoon Market - In the middle of the board is the Spoon Market, which holds spaces for each of the four Companies’ Kibbles and their Spoon Certificates. Based on the results of the Market Cards, Kibbles will be moved among the Companies, changing the value of each Company.

Gameplay

1. Distribute to each Broker 50 Kibble Bills, and one Catnip Card.

2. Place 5 Market Kibbles on Samseung Electronics and Cat Spade, and 10 on Yuj Inc. and KiBumble each.

3. In the Spoon Market board area, put down 5 Market Kibbles for each of Samseung Electronics and Cat Spade, and 10 each for KiBumble and Yuj, Inc.

4. Place the Broker pieces at Pay Day/Start on the board.


Each turn consists of three things: Market, Transactions, and Movement.


  1. Market: The Broker “opens the Market” by turning over a Market Card. The Broker follows the instructions in the Market Card and moves the Market Kibbles in the Spoon Market. Sometimes, the Market will be closed - which means no movement, and no transaction is possible during that turn. Some Market Cards give the Broker a choice when moving the Market Kibbles.


  1. Transactions: After the Market movements are complete, the Broker has an opportunity to have up to two transactions. The Broker may do two of any combination of the below, do one, or do nothing at all. The possible transactions are:


Buy: the Broker can purchase one Spoon Certificate from what is available in the Spoon Market by paying to the bank the number of Kibbles the chosen Company is worth, multiplied by the number of Spoons in their chosen Certificate. For example, if they want to purchase 5 Spoons of KiBumble when KiBumble is worth 10 Kibbles, they would pay 50 Kibbles (5 Spoons x 10 Kibbles per Spoon) and take the Certificate from the Market.


Sell: the Broker can sell any of the Spoon Certificates they currently have, at the price it is worth then (Spoons x Kibbles per Spoon). The Broker may not sell “partial” Spoons - each Certificate is purchased or sold as a whole.


Buy a Tower: the Broker can choose to buy any of the four Towers that are not already purchased, at 100 Kibbles.


  1. Movement: After the Transactions are complete, the Broker rolls the die and moves that number of spaces on the board. The Broker then does whatever the Broker landed on.


On the Board

  • Pay Day - This is where the Brokers start. Everytime a Broker passes Pay Day, the Broker collects their salary of 50 Kibbles and a Catnip Card.

  • Dividend Treats - The Spoons sometimes pay dividends! Collect 2 Kibbles per each Spoon you are holding (not Certificates, but Spoons--so if you are holding a 6 Spoons Certificate, you would be collecting 12 Kibbles for that Certificate) unless directed otherwise. The symbols indicate for which companies.

  • Debtor’s Prison - Skip a turn, or pay 50 Kibbles to get out without doing so. It’s a small prison, so its occupancy is only one: if a Broker lands while another Broker is in prison, the visitor does not go to prison.

  • Spoon Market - When a Broker lands here, the Broker opens another Market Card and does as directed, but no one can buy or sell. The Market will open again on the next turn!

  • Loan Payments - Broker pays 20 Kibbles to the bank.

  • Tax Day - Broker pays 10 Kibbles to the bank.

  • Catnip Card - Land on a picture of Spoon's face and receive a Catnip Card! They are all good! A Broker can play a Catnip Card any time during their turn: before the Market opens, while they transact, etc. - even after they move. The “Stop Transaction” Card can be used during other Brokers’ turn. A Catnip Card can be used in the same turn it was earned. A Broker can hold as many as they wish without using them, but can only play one Catnip Card per turn. So use them up!

Towers

  • Each Tower costs 100 Kibbles. Once purchased, the purchaser takes the Deed and places it in front of them.

  • Immediately upon purchase, a Tower goes up in value by 10 Kibbles. Denote the value by placing a Tower Kibble on top of the Deed (each Tower Kibble = 10 Kibbles).

  • Each time another Broker who does not own that Tower lands on a purchased Tower, the visiting Broker must pay rent. The rent is whatever added value the Tower has (the Kibbles on top of the Deed). After paying the rent, however, a visited Tower also goes up in value by 20 Kibbles. After the first visit, the owner would place two more Tower Kibbles on top of the Deed so it is now three Tower Kibbles, representing 30 Kibbles. The Tower is now worth 130 Kibbles.

Debt

  • When you owe another Broker or the bank Kibbles and do not have enough, you can sell Spoon Certificates you have, at whatever the value may be at that time, out of your turn.

  • If you have neither Kibbles nor Spoon Certificates, but own a Tower, you can sell your Tower back at half its value. For example, if your Tower is worth 130 Kibbles, you must sell it for 65 Kibbles. This is the only instance you can sell your Tower at all.

  • If you are completely out, you go to Debtor’s Prison and thus skip a turn.

Winning/Endgame

A Broker must have 300 Kibbles, in Kibble Bills and/or value of their Towers if owned, at the end of their turn.


This excludes the value of any Spoon Certificates they have not yet sold.


A Broker must have 300 at the END of their turn - so if they roll and move on the board, and then have to pay the bank or someone else so that they have less than 300, they did not win.


There is no second place in the cutthroat world of SpoonBrokers. You’re either first place or last place. Deal with it.


The Nitty Gritty

  • If a Market Card directs movement of half the Kibbles, and there’s an odd number of Kibbles, you round down. For example if one Company has 11 Kibbles and you are to move half, you move 5.

  • If there are not enough Kibbles in a Company to make a movement as directed, you first pay out of or to KiBumble or Yuj, Inc. before paying out of/to Samseung Electronics or Cat Spade. If choosing between two of the same, the Broker may choose which gets paid first.

  • If a Company runs out of available Spoon Certificates, they simply cannot be bought until someone sells theirs.

  • When a Company has zero Kibbles:

    1. Its Spoon Certificates cannot be bought. And of course, one wouldn’t want to sell theirs then - they're worthless!

    2. If a Market Card directs that Kibbles be moved out of it, simply nothing happens.

    3. If a Market Card gives the Broker a choice to move Kibbles out of one Company to another, the Broker cannot choose a Company that has zero Kibbles to move Kibbles out of - has to pick another. But if there is at least one Kibble left, the Broker can bankrupt it.


Broker Variant

Up to the challenge? Each Broker can play as a different Broker character:

  • The Hardworking Americat: This is the default Broker. Starts out with 50 Kibbles, and receives the same on Pay Day. Pays 20 Kibbles per Loan Payment.

  • The Silver Spoon: The Silver Spoon starts out with 110 Kibbles, but receives no salary on Pay Day (just a Catnip Card like everyone else). Pays nothing on Loan Payments!

  • The Cattorney: The Cattorney starts out with 30 Kibbles, but receives 80 Kibbles in salary. But the Cattorney pays 40 Kibbles in Loan Payments - law school wasn’t cheap.

  • The Poor Lucky: The Poor Lucky starts with 30 Kibbles and receives 10 Kibbles in salary, and pays the same 20 Kibbles in Loan Payments. But the Poor Lucky gets three transactions per turn instead of two, and receives an extra Catnip Card at passing Pay Day!